As a Lead Cinematic Animator, you will be the leader of a team of Animators that work with Cinematic Designers and Level Designers to bring to life the performances of some of the best actors in the industry and tying them into the Squadron 42 narrative. You’ll be developing scenes with multiple branching options, deep and emotional narrative, and exciting action.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out -

What do our Lead Cinematics Animator do?

  • Collaborate with Animation Director and Cinematic and Story Directors on planning, designing, and implementing story events and cinematics within the game engine and ensure that performances and animations and their in-game implementation match the intent of the performance capture and game needs.
  • Work with Animation Director to maintain consistency of team’s deliverables through regular critiques and ensure timely completion of animation commitments at the desired quality bar.
  • Assess the overall performance of the team, providing mentoring and guidance, and scheduling and allocating tasks where requested.
  • Liaison with other Animation Department Leads and other Team Leads to ensure consistent working process and knowledge transfer.
  • Drive development of motion capture and keyframe animation into the product.
  • Work with the teams to develop documentation, and to improve Solutions and Processes.
  • Guide and Develop Motion Trees and Technical Solutions for Story needs.
  • Push boundaries and promote new and innovative ways of working while supporting our growth culture and advocating knowledge sharing within your team.

What do we expect from our Cinematics Animators?

We expect our Lead Cinematic Animators to lead by example, therefore you should have:

  • Shipped 2-3 large scale, ideally, AAA titles in a gameplay role.
  • Commercial experience in game animation development.
  • Solid understanding on Motion Graphs/trees and how-to author and implement them.
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation.
  • Ability to work with Maya, Motion builder and other equivalent software.
  • Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals.
  • Capability to lead and mentor a team of animators of various levels of experience and talents. 
  • High degree of self-awareness, integrity and empathy.

At Cloud Imperium Games, we are always keen to hear from passionate and influential leaders, so join the ‘verse and become our latest Star Citizen!

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

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If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@] with any information you may have.