Cloud Imperium is looking for a senior technical animator to be responsible for the correct technical implementation of character and vehicle animations. In close cooperation with the Design, Tech Art and Animation teams they will work on implementing data within the existing pipelines and working with the development tools to assist and expedite animation implementation and creation in both DCC and engine.


  • Implement in-game animations as an integral part of the asset delivery pipelines
  • Work with all relevant teams to collaboratively bring characters and vehicles to life
  • Create, maintain, and support technical animation pipelines and tools to deliver cutting-edge animations
  • Support multiple animation teams in developing their own pipeline requirements and ideas with a view to benefiting the team as a whole
  • Create, maintain, and support automated animation, data, and rig setups
  • Implement how elements within projects will interact, build, transition, and function from concept to final implementation
  • Add animations to Lumberyard and follow through with testing and implementation into the game


  • Strong knowledge of Maya
  • Strong coding skills in the Maya Python environment with the cmds api
  • Strong understanding of skeletal setups and rigging techniques
  • Strong understanding of character and vehicle animation pipelines
  • Ability to effectively understand and communicate technical animation requirements across a range of disciplines
  • Self-driven, responsible, and detail-oriented
  • Passion for computer games
  • Ability to follow direction
  • Ability to adapt to new technologies
  • Team player


  • Experience working with Lumberyard and Mannequin
  • Working knowledge of MotionBuilder
  • Knowledge of Perforce
  • Experience with Jira & Confluence
  • Experience in other scripting and programming languages (C, XML, MaxScript, MEL, Lua, Java)
  • Experience working with state machines

This position is offered at our Wilmslow Studio by Cloud Imperium Games Ltd.