This Lead Technical Design position (based in Manchester) is for the studio’s Core Gameplay Pillar which designs and develops actor focused systems used across Squadron 42 and the Star Citizen persistent universe.

We are at the heart of actor gameplay. Working closely with other teams across the company, we shape the core gameplay loops that set the standard across all products. By designing innovative gameplay systems, implementing creative solutions to technical challenges, and delivering engaging experiences of the highest quality we strive to fulfil the promise this ambitious property has to offer.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out -

What does a Lead Technical Designer at CIG do?

  • Mentor, supervise and manage a team of technical designers, including scheduling and planning tech designer work on features and levels
  • Proactively identify workflow issues, working with other teams to discover solutions
  • Define and promote tech design workflow standards and best practices
  • Communicate and present your team’s progress and risks to the rest of the studio
  • Construct prototypes and best practices levels that showcase, validate and document game features, systems, and bespoke experiences
  • Assist the programming team in implementing systems design by debugging, profiling and contributing light programming support.
  • Collaborate with environment and level design teams to publish high quality levels that stretch the capabilities of the engine and challenge the expectations of players
  • Work closely with UI, art and programming teams to complete front end and in-game user interface features using modern UI/UX best practices
  • Evaluate and respond to feedback from playtesting, the development team, and design management to improve the user experience

What do we ask for?

  • Experience in a leadership position, working with a large team, shipping AAA games in a technical level design capacity
  • Affinity for 3D game editors and tools
  • Passion for solving complex game design problems using visual and text-based scripting and programming languages. Experience with C++ preferred
  • Experience with game and systems design including a solid understanding of feedback, controls, usability, balancing, narrative and level design
  • Skilled communicator, interacting with a cross disciplinary team effectively and consistently both in person and through text, including documentation
  • Eagerness to hear feedback and willingness to iterate on design
  • Inherent ability to bring out the best in people around you, remain positive, and motivate and influence other disciplines

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

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