Cloud Imperium Games are looking for a talented Junior Sound Designer to join the CIG audio team in our Wilmslow studio (near Manchester). As part of the team you will record, design and implement audio for Star Citizen and Squadron 42 in a cooperative cross disciplinary environment. You’ll get the chance to create and implement AAA quality audio assets using a wide range of sound design methods and techniques.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out -

What do our Junior Sound Designers do?

  • Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
  • Working in collaboration with the audio team and other disciplines to find efficient solutions to aesthetic needs (Wwise, Reaper, Lumberyard and any number of proprietary tools)
  • Plan and execute SFX recording either in the field or studio

What would we expect from our Junior Sound Designers?

  • Working knowledge of audio middleware tools and game engines such as Audiokinetic’s Wwise and Amazon Lumberyard etc.
  • A Proficiency with modern day audio software tools (Reaper, Izotope RX, Plugins).
  • Clear and demonstrable skills in creative audio asset design and implementation.
  • A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
  • A show-reel of relevant game-centric audio work (please see notes below)

Demo Reel

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, UE4, CryEngine).

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.