Cloud Imperium is looking for a talented and experienced Senior Game/Animation Programmer to work on the First Person Shooter areas of Star Citizen and Squadron 42 with the code and production groups across multiple studios.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities:

  • Work with existing engine code base to develop and enhance the core animation systems
  • Develop game code and extend animation code for a high-profile game
  • Ensure consistency with other character-related disciplines such as design, animation, tech art, audio, and game code
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Actively participate in team-working by making recommendations on how to improve product quality as well as group productivity
  • Provide input to department project status meetings
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity

Requirements:

  • 5+ years professional game production experience
  • Shipped2-3+ large-scale 3D titles (PC, current or next-gen consoles)
  • Clear interest in creating animation technology
  • Experience solving animation and character related problems within game development
  • Expert in 3D animation and 3D math
  • Basic knowledge of player and AI systems (state machines, behavior trees, input handling, etc.)
  • Experience with 3D character and/or vehicle animation systems, including skeletal animation
  • Knowledge of skinning and morph target technology
  • Experience with using IK, blending, and motion capture data in games
  • Excellent understanding of C++
  • Experience with current console and PC development processes
  • Experience with state-of-the-art game development tools and methods
  • Excellent problem-solving skills
  • Experience programming game features and systems, especially player-visible game features
  • Strong software engineering and debugging skills
  • Continue to enhance programming and communications skills
  • Expert in time management, verbal and written communication
  • Focused, motivated, and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks to a consistently high standard within given time constraints
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt am Main, Germany

Pluses:

  • Knowledge of Lumberyard.
  • Experience developing animation technology (such as IK/FK systems, blend trees, facial animation systems, etc.)
  • Experience with multi-thread programming
  • Experience with multiplayer programming
  • Experience with large codebases
  • Master’s degree or higher
  • Experience working on asset pipelines and tools
  • Knowledge of scripting languages
  • Experience with Maya or similar DCC tools
  • Experience with motion capture systems

This position is offered at our Frankfurt Office by Cloud Imperium Games Ltd.

Please submit your application in English

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply – we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.