As a Character Tech Artist at CIG you will be joining a team living on the bleeding edge of character and animation technology to achieve the utmost fidelity whilst scaling across an entire universe worth of cultures, personalities, and locations.

You’ll be working with the absolute highest level “hero” characters which are digital doubles of well-known AAA actors including the likes of Mark Hamill, Gary Oldman, Rhona Mitra, Gillian Anderson, John Rhys Davies, Mark Strong, Henry Cavil and so many more, whilst also delivering on systems and assets for larger scaling within a multiplayer universe for things like player facing character creation, aliens, creatures, crowds and even some procedural generation.

Star Citizen and Squadron 42 are ultimately about the “pupil to planet” scale and fidelity so delivering on believable characters, creatures and aliens is of paramount importance!

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.

For more information about life at Cloud Imperium Games, check this out -

What does a Character Technical Artist at CIG do?

  • Work closely with the Art Groups and Programmers to effectively produce technically correct art content.
  • Work within an existing pipeline and use Maya tools to skin characters and/or props.
  • Use Python to create tools and enhance existing tools.
  • Check assets in terms of technical setup for their usage in Star Citizen and Squadron 42.
  • Work in collaboration with members of all teams to make sure tools and skins work correctly, bridging the gap between engineering and art.
  • Supporting our growth culture and advocating knowledge sharing.

What we would want to see?

  • Someone who is passionate about innovation, improving pipelines, developing new tools, and adapting to new technologies.
  • Demonstrable relevant experience in the game development industry.
  • Experience in 3DS Max/Maya and Photoshop.
  • Comfortable working with scripting and programming languages.
  • Someone who loves to be part of a passionate team and can communicate effectively.

If you are an experienced, driven, sci-fi mad Technical Artist with a true passion to make the best damn space sim ever, we are very keen to hear from you!

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.