Company Description

Cloud Imperium Ltd in Frankfurt, Germany is looking for a Lead Cinematics Animator to work with the design team under the direction of the Game Director and Animation Director on animation-related cinematic and story areas within Squadron 42 and Star Citizen.

Position

  • Work with the Cinematic Director and Cinematic Designers to ensure that performances and animations and their in-game implementation match the intent of the performance capture and game needs
  • Work with Animation Director to establish the quality expectations of animations within the game engine and disseminate this to the Cinematic Animation Team
  • Liaison with other Animation Department Leads to ensure consistent working process and knowledge transfer
  • Develop motion capture data for in-game assets to create seamless transitions to/from performance capture, where required
  • Work with Tools and Programming teams to improve pipeline for Animation data to combine high-quality in-game cinematics capture and AI/game code requirements
  • Maintain consistency of team’s deliverables through regular critiques and ensure timely completion of animation commitments at the desired quality bar
  • Assist in creation and review of animation flowgraphs, in collaboration with the design team
  • Work with the teams to develop documentation of Solutions and Processes

Requirements

  • 4+ years of professional experience in game development – in an Animator capacity
  • Shipped (from pre-production to release) 2-3+, large scale, AAA titles (PC, current/next-gen consoles)
  • Positive, solution-orientated individual with a passion for game development
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
  • Expert knowledge with Maya, MotionBuilder, and other equivalent software
  • Motion Capture experience
  • Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals
  • Experience with next generation AAA game engines
  • An understanding of effective asset creation and optimization
  • High degree of self-motivation and initiative
  • Inherent ability to bring out the best in people, remains positive, ability to motivate your team
  • Expert in time management, verbal and written communication skills
  • Ability to gather, analyze, and act on feedback from the team, with an openness to critique
  • Passion and constant drive to stay up to date with the latest technology and new techniques
  • Excellent English communication and written skills
  • Willing to relocate to Frankfurt, Germany

Other information

  • Cinematography knowledge
  • Experience with CryEngine/Lumberyard
  • Experience with rigging
  • Strong interest in science fiction based themes
  • Experience with Outsourcing and/or collaboration with external studio