Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.
With studios in LA, Austin, Manchester (Wilmslow), Frankfurt, and Derby our colleagues work in a relaxed, innovative, and future thinking environment. We host various sports and social groups, such as tabletop games, wargaming, yoga, football, and tennis, to name a few.
We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”.
As a Gameplay Programmer, you will be working with our bespoke, cutting edge, the multi-threaded engine to create gameplay mechanics and systems, which immerse players within the vast, yet highly detailed spacescapes of some of the most ambitious games ever developed.
Working with the latest PC hardware, technology, and APIs, we develop an extensive range of highly realistic and systemic features to simulate gameplay ranging from multi-crew space flight combat to planetary first-person shooter, asteroid mining to cargo running, and bounty hunting to cinematic storytelling.
What do our Gameplay Programmers do?
What would we expect from our Gameplay Programmers?
We are always keen to hear from passionate gameplay programmers, so join the ‘verse and become our latest Star Citizen!
We are an equal opportunities employer. We thrive on inclusivity here at CIG. You can be sure we do not discriminate against race, nationality, gender, gender reassignment, age, religion, belief… We thrive to create a workplace where our people feel included, respected and valued and facilitate an environment which fosters innovation and creativity.